Once again, my head has filled to the brim with facts and
fragments of the available knowledge the world has to offer. I am always amazed
about the amount if information people are able to store in that magical
computer called the human brain. I guess the saying goes, “the more you know,
the more you know you don’t know.” The compilation of research, insight, and investigation
found in this blog is my reaction to what I didn’t know and thanks to Megg’s History of Graphic, this graphic
design history class, and the blogs of all my fellow students participating in
this glorious exploration, I know how little I actually know. So, while I take
the time to defragment my brain, file all of this information in the proper
synapses, and make space for more information, please take a moment to enjoy my
blog.
A collection of thoughts and views spurred by studying the history of graphic design.
Friday, December 7, 2012
A Reflection
The arduous task of tackling the history of graphic design
has led me to believe that there is no tackling the subject, of any sort. The information
of design is so vast and complex that it would take a lifetime to research and
absorb it all. Yet, in a brief twelve weeks I was able to obtain a glimpse of
what a large amount of important artists, typographers, and designers, as well as
early man and the developments of society, have contributed to the history of
graphic design. In my own investigations, I have learned how a handful of those
many successes have left their mark on the world. Much, much more is there to
be explored and I guess it’s a good thing that I have a lifetime left to enjoy
doing so.
Our textbook, Meggs’
History of Graphic Design, is quite the large book with plenty of color
filled pages of various works from posters to typographical samples. That does
not mean that this book was easy to get through. The text is rather dense.
Philip B. Meggs and Alston W. Purvis’ delivery and writing style, although
packed with information, is very dry and can be difficult at times. I
understand that the five pound book is meant for academic purposes, yet I feel
the flow of the book has a stop and go attitude. Meaning, it gives you a little
information of one person then stops and starts on another person and then
stops. This pattern continues throughout the book and took some time to get
used to. I almost felt I would be better served by a list of names with their
contributions listed next to them. The dense reading often led me to take naps
in between sections in order to compound the information, recharge and have
another go. My naps helped me enjoy they process a lot more as I am intrigued in
all the information that Meggs’ has to offer and I do realize that text is only
a beginning to exploration.
My exploration, thus far, has brought me a great learning
experience, about graphic design and about myself. I have learned that having a
greater knowledge of history can expand my breadth of what I am capable of. Understanding
different styles and different schools of art will help me in a applying an appropriate
aesthetic and graphic solution to a specific problem and that there are
multiple solutions to solve those problems.
This history is there to guide us and show us the rules and
how the rules were made so as contemporary designers we can, not break the
rules but, expand them and add to them and create something which contributes
to our society. It is important to understand that design is our surrounding
environment and our lives are completely submersed in it. It is more important
that we recognize the designs that surround us and why that laptop in front of
you has those subtle curves and lines.
I have also learned that I am capable of writing a small
book about graphic design. I believe I have written more pages for this class
than I have ever before, which is a truly remarkable accomplishment for myself.
I have realized I have much to explore.
There are many
subjects of design like Bauhaus and Constructivism that have peaked my interest
and Meggs has merely given us a snippet. I now have a new quest to find books
that many these designers have written about theories and ideas that are sprung
from their own experimentations with design.
I stated at the beginning of this blog and at the start of
this course, I stated that I planned on enjoying it and I did. I am not going
to say I didn’t get frustrated at times because at points I had to remind
myself, “just enjoy it.” For the greater part, learning about cave art, to the
development of the alphabet, to the introduction of typography, art nouveau,
Bauhaus, punk, digital art, etc. has been thoroughly enjoyable.
Tuesday, December 4, 2012
Info Here, There, Everywhere
Simply put, I am in awe. Two words - environmental graphics.
A lot of times we do not realize how much we are surrounded by graphic design
in the areas we visit. When we travel the world, a new city, or even when we
walk down the street, we are completely engulfed in environmental graphics
whether it is simple street signs or an elaborate corporate design scheme that
screams for attention.
Tuesday, November 27, 2012
Father of Rambo(w)
What really caught my attention in the chapter about the
conceptual image are the works by Gunter Rambow (b.1938). His name got me
thinking of a certain movie war veteran that wreaked havoc through a small
town, but I digress. As a fan of M.C. Escher optical illusion drawings when I
was a kid, Rambow’s surreal manipulated photographs are hauntingly attractive
to me. Unlike the psychedelic posters where you are saying, “Is that text? What
does that say?” you become intrigued with Rambow’s imagery and wonder what the true
meaning is.
When looking at Rambow and Michael van de Sand’s S. Fisher-Verlag poster, there is a book
standing in a space. The book has a window on it with the sun shining through
so bright that it casts the light and shadow on the ground in front of the book
and does not let be scene what is beyond the window is not visible. Naturally, the image gives the impression that
the text contained in the book is the answer to what is beyond the window.
It is interesting to see Rambow’s work as it predates the
use of photo editing software like Adobe Photoshop. To see realistic looking
images in an unprecedented surrealistic manner by, what seems to be, a
painstakingly process of taking photographs, melding and layering them, and
then reshooting them, is almost unimaginable. Yet Rambow pulls it off with
great detail with highly thought provoking content.
“Sigh”… Conceptual design… so much fun.
A large amount of Gunter Rambow’s work can be found at www.gunterrambow.de
Sources
Meggs History of Graphic Design
Tuesday, November 20, 2012
How Symbolic.
Originally introduced during the Bauhaus were Gerd Arntz and
Otto Neurath’s isotype pictographs. These pictographs used simple symbolic
images used to convey certain amounts and types of people in graphic manner. In
the way they were used, a supplemental text was needed in order to show the
context of the information presented. With influence of modern design including
Bauhaus and the Swiss’ International Typographic Style, the United States
Department of Transportation commissioned the American Institute of Graphic
Arts in 1974 to create a set of symbols, which could transcend language barriers.
A true international visual language was born from this project and can be seen
all over the world, with slight modifications to accommodate differences in
languages. The Olympic Games have also repeated the use of pictographs in order
to surpass language barriers by having symbolic images represent different
types of sports.
National Parks Symbols |
Department of Transportation Symbols |
The use of the pictogram is ever so present in our modern
society. We are bombarded with them on a daily basis whether we go to the
airport, school, or the mall. We find them as icons on our “smart phones” and
as playful images on t-shirts. They are easily recognizable and quick to
register in our brains, but is this really a good thing? Could the constant
use, or over use of pictograms be dumbing the population down?
Mike Judge is a writer and animator most notably known for his creation of Beavis and Butthead on MTV. He also created the well-known animated sitcom, King of the Hill. In 2006 Judge wrote, directed, and produced the movie, Idiocracy, a satirical comedy that explores the idea that only stupid people are breading. The protagonist, played by Luke Wilson, awakens in the future to find that he is the smartest man alive when in his time he was simply average. This future world in is plagued by advertisements catering to a population of invalids and in a scene in which he visits the doctor’s office, the nurse hovers over a keyboard with pictograms of a series of ailments. The images are hilarious as some of the ailments indicate death, yet the idea that person needs little intelligence to interpret them seems pretty dismal if this is the future.
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Scene from Idiocracy 2006 |
Meggs History of Graphic Design
AIGA
lardbiscuit.com
IMDB
wikipedia.org - Mike_Judge
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